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Shiva Metin2 Official News: Latest Events and Patchnotes

Welcome to the news section of Shiva International, your ultimate source for the latest Shiva Metin2 information. Here, you'll find everything you need to stay ahead of the game, from thrilling events to comprehensive patchnotes. Dive into the world of Shiva Metin2 and stay informed about the official news that will enhance and improve your gaming experience.

Craft Attack Event [german]

2 years ago
Vom 8.06.23 bis 18.06.23 23:59 servertime findet das Craft Attack Event statt. Das Event symbolisiert den Wiederaufbau von Shiva und
soll gleichzeitig alten, neuen so wie wiederkehrenden Spielern auf Shiva den Aufbau ermöglichen. Für euch Spieler bedeutet das
Event an eurem Charakter zu werkeln. Für das Development Team bedeutet es nun alle Systeme, die Shiva bietet, zu optimieren und anzupassen. Shiva wird nun
9 Monate alt und nach so einer Zeit muss die ein oder andere Schraube mal nachgezogen werden. Außerdem wird dieses Event
genutzt, um bestimmte Wirtschaftszweige des Marktes wieder in Schwung zu bringen und in die positive Richtung zu lenken.


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Folgende Gegenstände können bei Metinsteinen ab Level 25 mit einer Chance von 10-25% gedroppt werden:

 Goldene Schere

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Folgende Gegenstände können bei Open World Bossen ab Oberork mit einer Chance von 100% gedroppt werden:

 Goldene Spitzhacke


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Folgende Gegenstände können bei Dungeonbossen mit einer Chance von 50% gedroppt werden:

 Goldener Hammer

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Folgende Gegenstände können bei Elitebossen mit einer Chance von 50% gedroppt werden:

 Goldener Zirkel

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Folgende Gegenstände lassen sich bei Milena herstellen:

 Craft Attack Coin

15% Stark gegen Metins
15% Stark gegen Monster
15% Stark gegen Bosse
Dauer: 3 Tage



 Serum des Künstlers

5% Stark gegen Monster
50% mehr EXP
Dauer: 2 Stunden


Superkleber

1000 TP
5% Widerstand gegen Monster
Dauer: 2 Stunden


 Craft Attack Truhe

Diese Truhe kann die folgenden Items enthalten:



Craft Attack Pokal

Mit diesem Pokal kann man Kostüme bei Joka einkaufen. Das besondere an diesen Kostümen ist, das man keine Boni hinzufügen oder verändern kann auf dem normalen Weg. 
Es lassen sich Wunschboni mit den folgenden Gegenständen darauf verzaubern:



 Craft Attack Verstärkung 1-12

Nur auf Waffenkostüme anwendbar:
Craft Attack Verstärkung 1 ~ 5% Stark gg Metins
Craft Attack Verstärkung 2 8% Stark gegen Teufel
Craft Attack Verstärkung 3 8% Stark gegen Untote
Craft Attack Verstärkung 4 8% Stark gegen Orks
Craft Attack Verstärkung 5 8% Stark gegen Tiere
Craft Attack Verstärkung 6 8% Stark gegen Esoterische
Craft Attack Verstärkung 7  8% Stark gegen Mutationen
Craft Attack Verstärkung 8 ~ 8 Stärke
Craft Attack Verstärkung 9 ~ Intelligenz
Craft Attack Verstärkung 10 ~ Beweglichkeit
Craft Attack Verstärkung 11 ~ Vitalität

 Craft Attack Verstärkung 13-20

Nur auf Rüstungs- und Frisurkostüme anwendbar:

Craft Attack Verstärkung 12 1000 TP
Craft Attack Verstärkung 13 5% Eiswiderstand
Craft Attack Verstärkung 14 5% Feuerwiderstand
Craft Attack Verstärkung 15  5% Windwiderstand
Craft Attack Verstärkung 16 5% Widerstand gegen Dunkelheit
Craft Attack Verstärkung 17 5% Blitzwiderstand
Craft Attack Verstärkung 18 10% TP Reg
Craft Attack Verstärkung 19 30 Angriffswert
Craft Attack Verstärkung 20 10% Chance auf EXP Bonus






Patchnotes v0.4.2

2 years ago

NEW:

FIXES:


Patchnotes v0.4.1

2 years ago
NEW:


CHANGES:


FIXES:

*Herbology strenghten the effect of Dews.
**Legendary potions replace permanent potions on Shiva. For economic reasons, it is not justifiable to include fully permanent potions.

DevBlog #9

2 years ago

This DevBlog is exclusively based on the topic of dungeon mutations. We want to enlighten you a bit about what this is all about.


What are Dungeon Mutations?

The Dungeon Mutations are basically nothing more than a strong version of the respective normal dungeon. The bonuses that are needed remain the same, as well as the map. However, the monsters have changed visually.



Which dungeons get a mutation and why?

Berans Chamber, Devils Catacomb, Baroness' Spider Cave and the Nephilims Mountain get a mutation. This is necessary because the bosses have a certain level. However, when players reach the maximum level of 99, most of the bosses will drop worse. Raising the level of the bosses is not an option, as lower players will have more problems defeating the bosses, also because of the poisoning mechanic.


Will there be any changes to the drop?

Yes, the normal dungeons will be somewhat simplified from the drop and will only offer the basic drops to new players. This will guarantee an easier entry into the high level than now. The mutated dungeons will then drop either items with a higher chance or in higher quantity. Ane some new items too.


Will the mutated dungeons be challenging?

Definitely yes. The monsters level, health, damage and defense will be increased. Bosses will also have increased TP regeneration. You can still enter the dungeon with the same entry level as before, but it is not recommended if your character is below level 92. The attack bonuses and resistances bonuses you need to withstand the monsters will also be increased.


Will the dungeon's cooldown or ticket change?

No. The ticket and cooldown will remain the same in both versions so as not to take away from the players overview. The dungeon process will also remain the same.


Is it worth the effort as a player to improve your character for the mutations?

Definitely yes. The mutated dungeons are the entrance to the content update 1.0 in the future and therefore a barrier to play it at all. After the update, the drops of the mutated dungeons will be supplemented with items from the content update.


Will new content come with the mutations update?

New content was not planned at first, but will now come. The reason is that many players are missing something in the end area. We can understand that well and therefore we will bring forward some content of the content update now, which makes sense now. 

  • You can expect the improvement of the horse level 30.
  • 2 new rings, which go into the slot of the EXP ring. These can be crafted with materials of mutation, PvP as well as PvM.
  • A new biologist quest, based on and for the mutation.
  • A new passive skill.
  • A surprise that we can't release yet because it would affect the current market.


When can we expect the Dungeon Mutations update?

We are working at full speed on the completion of the update. However, we can't give a fixed date for it because its more work as we planned now. It may also be that the features mentioned will be added gradually.




Patchnotes v0.4.0

2 years ago
NEW:


CHANGES:


FIXES:


*Burst Mode increases the hit damage of a piercing hit against both players and monsters.